Drawing basics and video game art : classic to C-cutting-edge art-techniques for winning game design / Chris Solarski.
Language: English Publication details: New York: Watson-Guptill, 2012.Description: 240 p. : ill. ; 26 cmISBN:- 9780823098477 (pbk.)
- QA 76.76 .C672 S65 2012
Item type | Current library | Call number | Status | Barcode | |
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Beykoz Üniversitesi Kütüphanesi | QA 76.76 .C672 S65 2012 (Browse shelf(Opens below)) | Available | 00017139 |
Includes bibliographical references and index.
CONTENTS FOREWORD by Tristan Donovan 8 PREFACE 9 INTRODUCTION 10 LEVEL 01 / F U N D A M E N T A L S 15 Materials 16 Basic Pencil Techniques 18 Basic Perspective 23 Basic Volumes 27 Basic Lighting and Values 29 Visual Measuring Tools 32 Drawing Process 37 LEVEL 02 /ADVANCED DRAWING CONCEPTS 40 Advanced Perspective and Volumes 41 Advanced Lighting and Values 44 Atmospheric Perspective 53 Landscape Drawing 55 LEVEL 0 3 / T H E HUMAN FIGURE 59 Gravity and Movement 60 Proportions 68 Skeletal Landmarks 72 LEVEL 0 4 / A N A T O M Y 74 Six Stages for Rendering Anatomy 75 The Foot 76 The Leg 84 The Pelvis 91 The Spine and Ribcage 98 The Shoulder Girdle 107 The Arm 114 The Hand 122 The Head and Neck 128 Facial Expressions 142 LEVEL 0 5 / E L E M E N T S OF DESIGN 145 Frame 146 Camera Angle 152 Scale 158 Grouping 159 Lighting 162 Line 164 Shapes 176 Subverting Conventions 184 LEVEL 06 / C H A R A C T E R DESIGN 188 Good Studio Practice 189 Brainstorming and Character Concept 190 Visual Metaphors 192 Mind-Map. Research, and Mood Board 193 Thumbnail Development 197 Final Character Drawing and Model Sheet 200 LEVEL 07 / E N V I R O N M E N T DESIGN 203 Character/Environment Shapes 204 Building Construction 208 Character-Centric Environment Design 211 Top-Down Environment Design 216 Gameplay Map 220 LEVEL 08 / C O L O R AND DIGITAL TOOLS 223 Color 224 Adding Color with Digital Tools 230 PROFESSIONAL PORTFOLIO AND GETTING WORK 236 BIBLIOGRAPHY 239 INDEX 240 Gears of War 2